Robot Wars Home Page Southampton University
Robot Wars 1999/2000

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PAGE INDEX
BACKGROUND
THE GAUNTLET
THE TRIALS
TUG OF WAR
JOUST
KING OF THE CASTLE
TIN CAN ALLEY
FOOTBALL
COMBAT ARENA
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HOUSE ROBOTS
COMPETITOR ROBOTS
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RADIO CONTROL
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SITE INDEX
THE COMPETITION
BACKGROUND
The program originally was designed to incorporate four rounds and six competitor robots. Each round eliminated one of the competitor robots until the final robot won to reach the series final. The design specifications were therefore based on this. Due to the various games within the program, it was necessary that the robot was able to manoeuvre within the arena. This was especially in regard to an obstacle course called the Gauntlet.
THE GAUNTLET
The Gauntlet is an obstacle course, which all the competitors must attempt. It is the first elimination round to reduce the number of competitor robots to five. There are three routes through the obstacle course. There are size restrictions for the robots as they must be able to manoeuvre through the course. The house robots guard each route. The aim is to reach the end zone within the time limit of 60 seconds. The competitor who covers the shortest distance or completes the course in the slowest time is eliminated. Each route has its difficulties and various obstacles to overcome as well as the house robots.
THE TRIALS
The next section of the tournament is the trials. Each episode of the television series varies the games played in the trials. This is another form of eliminating another competitor. All five games will be covered, as all eventualities must be accounted for.
TUG OF WAR
This game is played on a raised platform. The competitor is pitted against a house robot. They are linked by a chain and there is a pit in the centre of the platform. The aim of the game is to pull the house robot further past the central line and into the pit. There is a 30-second time limit. There is a need for good traction and large power to enable the competitor to pull the house robots (that are generally heavier) past the centre line.
JOUST
Joust is very similar to the Tug of War trial, but it relies on the robot's brute force to push the house robot off the centre section of a circular platform. Again, this game requires good traction and powerful motors to dislodge the opponent.
KING OF THE CASTLE
Two house robots are against one competitor robot. The competitor robot is positioned in the centre of a platform with the house robots either side. The duration of the game is 60 seconds and the aim is pure survival.
TIN CAN ALLEY
As the name suggests, the robot acts as a bowling ball. The aim is to knock over as many tin cans as possible in the allotted time. Each can is marked with a certain value. The venue is the arena, which is guarded by all the house robots.
FOOTBALL
All the competitors are against each other in this round. The aim is to score a goal with a studded ball. The goal is protected by a house robot. The other house robot acts as a defender and can move around the rest of the arena. The competition continues until the one competitor who has not scored a goal is eliminated from the competition.
COMBAT ARENA
At this stage there will be four robots left. There are two semi-finals, involving head to head combat, and then a final round. Two robots are left to do battle in the combat arena. They have 5 minutes in which to immobilise there opponent. If this does not occur, the decision goes to the judges to decide who is the winner. The house robots are all present in the arena but can only attack the competitors if the perimeter zone is infiltrated. When the house robots are involved the opposition is not the only enemy.

The winner of each of the semi-finals goes into the final battle. The robot that is triumphant then goes to the semi-finals of the whole competition

THE COMPETITION