The program originally was designed to incorporate
four rounds and six competitor robots. Each round eliminated one of the competitor robots
until the final robot won to reach the series final. The design specifications were therefore
based on this. Due to the various games within the program, it was necessary that the robot
was able to manoeuvre within the arena. This was especially in regard to an obstacle course
called the Gauntlet.
The Gauntlet is an obstacle course, which all the competitors must attempt. It is the first
elimination round to reduce the number of competitor robots to five. There are three routes
through the obstacle course. There are size restrictions for the robots as they must be able
to manoeuvre through the course. The house robots guard each route. The aim is to reach the
end zone within the time limit of 60 seconds. The competitor who covers the shortest distance
or completes the course in the slowest time is eliminated. Each route has its difficulties
and various obstacles to overcome as well as the house robots.
The next section of the tournament is the trials. Each episode of the television series varies
the games played in the trials. This is another form of eliminating another competitor. All
five games will be covered, as all eventualities must be accounted for.
TUG OF WAR
This game is played on a raised platform. The competitor is pitted against a house robot.
They are linked by a chain and there is a pit in the centre of the platform. The aim of the
game is to pull the house robot further past the central line and into the pit. There is a
30-second time limit. There is a need for good traction and large power to enable the
competitor to pull the house robots (that are generally heavier) past the centre line.
Joust is very similar to the Tug of War trial, but it relies on the robot's brute force to
push the house robot off the centre section of a circular platform. Again, this game requires
good traction and powerful motors to dislodge the opponent.
KING OF THE CASTLE
Two house robots are against one competitor robot. The competitor robot is positioned in the
centre of a platform with the house robots either side. The duration of the game is 60 seconds
and the aim is pure survival.
TIN CAN ALLEY
As the name suggests, the robot acts as a bowling ball. The aim is to knock over as many tin
cans as possible in the allotted time. Each can is marked with a certain value. The venue is
the arena, which is guarded by all the house robots.
All the competitors are against each other in this round. The aim is to score a goal with a studded ball.
The goal is protected by a house robot. The other house robot acts as a defender and can move
around the rest of the arena. The competition continues until the one competitor who has not
scored a goal is eliminated from the competition.
At this stage there will be four robots left. There are two semi-finals, involving head to head
combat, and then a final round. Two robots are left to do battle in the combat arena. They have
5 minutes in which to immobilise there opponent. If this does not occur, the decision goes to
the judges to decide who is the winner. The house robots are all present in the arena but can
only attack the competitors if the perimeter zone is infiltrated. When the house robots are
involved the opposition is not the only enemy.
The winner of each of the semi-finals goes into the final battle. The robot that is triumphant then goes to the semi-finals of the whole competition